Jay & Miles X-Plain the X-Men

59 – X is for Xtinction, with Chris Sims and Chad Bowers

Art by David Wynne. Prints and cards available until 6/7/2015 in the shop, or contact David for the original.
Art by David Wynne. Prints and cards available until 6/7/2015 in the shop, or contact David for the original.

In which Chris and Chad teach us to stop worrying and love the ‘90s; the line between parody and homage is thin and flexible; everything happens at the mall; no one wants to play volleyball with Cyclops; and we totally fail to resolve the question, “Does a mall babe eat chili fries?”

WARNING: This episode contains minor spoilers for X-Men ’92 #1.

X-PLAINED:

  • The Westchester Wars
  • Battleworld
  • X-Men ’92 #1
  • Digital vs. print pacing
  • A continuity error
  • Narrative restrictions of Battleworld
  • The actual X-Men of 1992 (and the post-Claremont X-Universe)
  • X-Men Adventures
  • X-Men Collector’s Edition
  • Mutatant Genesis
  • X-Cutioner’s Song
  • Early Deadpool
  • Piecing together the Marvel Universe from trading cards
  • The X-Men animated series
  • Concurrent and complimentary adaptation
  • Cassandra Nova ‘92
  • The fine line between homage and parody
  • Definitive story arcs of the 1990s

NEXT WEEK: Rachel Summers and the Terrible, Horrible, No Good, Very Bad Day


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Buy prints of this week’s illustration at our shop, or contact David Wynne for the original!

As Mentioned on Episode 18 – You’ve Got a Dracula Problem

Listen to the episode here!



AND NOW, THE CONTEST WINNERS!

Last week, we asked you to pitch your best ideas for X-Men games to win a download code for the <em>Days of Future Past</em> mobile game. (Thanks again, Glitchsoft!)

Before we announce the winners, let us take a moment to rave: You are brilliant, and we are legitimately pretty pissed off that we can’t play most of these games, because they look awesome. We wish we could give you all prizes.

Based on a complicated imaginary algorithm involving on originality, narrative/gameplay fit and integration, playability, and personal whim, we are pleased to announce that the grand-prize winners are as follow:

Newtype53:

1) The Silver-Age X-Men (taking heavily from Season One and First Class), going right up to the Bronze age with the Phoenix/Dark Phoenix Saga. Why?

2) It’s a Japanese-style “dating sim” game, with a heavy focus on character relations. Any mutant combat will cover RPG elements in an old 8-bit Final Fantasy format, with a 5-man team selectable for the squad.

3) Marvel Girl. However, each of the other original 5 X-Men have their own storyline that unlock after beating Jean’s, with Jean’s storyline being the canon one that follows up through her canonical death as the Dark Phoenix (or does it? Multiple endings with potential happy endings, anyone?). Do you choose to follow the canon and romance Cyclops? What about his brooding brother who just wants a damned normal life? Or the magnificent Angel? The brooding Wolverine? The angry Thunderbird? Do you still love Hank when he’s literally blue? Or are you more into Iceman? The potential is endless! Romance Professor X (ewwwwwww) for the bonus unlockable option to play through a storyline as Professor X, manipulating the hell out of your students to your own ends!

As a bonus, any Mutant met can be drawn into the X-Men through specific dialogue choices, though none of the recruited X-Men can be romanced. However, this may alienate other members of the team, and can even cause them to leave the X-Men!

Craig S:

1) X-Treme X-Men

2) Turn-based RPG

3) James Howlett, Kurt Waggoner, Emmeline Frost, Xavier’s Head, Dazzler

Chrono-trigger style game where you travel from timeline to timeline hunting down evil Charles Xaviers, generally in the order you choose. You’d start with a basic team, and collect new members as you go to their individual timelines.

We’ll be e-mailing you those download codes later today!

We also want to take a moment to acknowledge two other really superlative entries. You do not get download codes, so, as a compensation prize, here is another picture of that panel of Cyclops telling Dracula to follow his heart:

FollowYourHeart

SO ANYWAY.

BEST JUST-FOR-FUN:

Elle:

1. Kitty Pryde and Wolverine (the ’84-85 miniseries)
2. Ninja Gaiden-esque sidescrolling platformer with melodramatic cutscenes. Ninjas ninjas ninjas.
3. Alternate levels as Kitty getting into trouble in Japan and Wolverine trying to find her. In the last level you can choose which of them to play as you fight the other one, but then the winner has to take on final boss Ogun.

BEST NOT-SURE-THIS-ACTUALLY-COUNTS-AS-A-GAME-BUT-WE-ARE-BOTH-IMPRESSED-AND-SLIGHTLY-FRIGHTENED-BY-YOUR-INGENUITY:

McArdle:

1. Name: Siege Perilous: The Game
2. Platform: pervasive throughout your life. You download an app on your phone and it replaces your twitter, your facebook, your instagram, your contacts, and everything else with the media and social life of a better version of yourself. The game is to learn to live as that person. There is no going back.
3. Playable character: you, but maybe a ninja version of you.

18 – You’ve Got a Dracula Problem

In which Dr. Nemesis is delightful, Bill Sienkiewicz foreshadows himself, Dracula hits on absolutely everyone, Blade Godwins a crossover event, Jubilee get a jet ski, the X-Men do Castlevania 2, Rachel and Miles pick a vacation destination, and Cyclops wants you to follow your heart.

X-Plained:

  • Dr. Nemesis
  • A very good page of a very good comic
  • Dracula variations
  • X-Men #159
  • Appropriate use of holy symbols
  • “The D”
  • Tomb of Dracula
  • Bloodstorm
  • Carrotstorm
  • Curse of the Mutants
  • Jubilee
  • Crossover events
  • Why we can’t have nice things
  • Some really sweet weaponry
  • The Dracula Reassembly Machine
  • Phone sex with Gambit
  • The point of being Lord of the Vampires
  • X-Club
  • Authorial voice in comics
  • Why there probably won’t be a Starjammers movie

Next Episode: Rachel and Miles go to Hell (kind of)!


You can find a visual companion to the episode – and links to recommended reading – on our blog.

Find us on iTunes or Stitcher!

Support us on Patreon!

As Mentioned in Episode 16 – The Official Unofficial Not-at-SDCC (Rachel and Miles X-Plain the) X-Men Panel

Listen to the episode here!



Links:

16 – The Official Unofficial Not-at-SDCC (Rachel and Miles X-Plain the) X-Men Panel

In which we correct a startling omission, explore the current state of the X-Universe, and speculate wildly; Quentin Quire has excellent fashion sense; Rachel gets a new accessory; Miles goes off-brand; the X-Men are somewhat complicated; Iron Man has poor decision-making skills; Charles Xavier dies for real; Beast might be a supervillain; we briefly forget Marc Guggenheim’s first name; and the future remains a relative mystery.

For purposes of continuity, it’s probably worth noting that this episode was recorded before the SDCC Marvel panel.

X-Plained:

  • Quentin Quire
  • Patreon
  • A startling omission from the official SDCC lineup
  • The current state of the X-Men
  • Decimation
  • Dark Reign
  • Utopia
  • Schism
  • Avengers vs. X-Men
  • Mutant politics
  • Hope Summers
  • The Phoenix/P.E.N.I.S. five (again)
  • The (real) (this time) (we think) death of Charles Xavier
  • Teenager hijinks
  • Crossover events
  • Battle of the Atom
  • Semantics of supervillainy
  • How Wolverine is 100% definitely going to die
  • Jumping-on points
  • Current X-books
  • Jubilee

You can find a visual companion to the episode – and links to recommended reading – on our blog.

Find us on iTunes or Stitcher!

Support us on Patreon!